#pragma once

#include "baseenemy.h"

class CPainting : public CBaseEnemy
{
private:
	int nEyesImageID;
	int nSwipeImageID;

public:
	int GetEyesImageID() const { return nEyesImageID; }
	int GetSwipeImageID() const { return nSwipeImageID; }

	void SetEyesImageID(int val) { nEyesImageID = val; }
	void SetSwipeImageID(int val) { nSwipeImageID = val; }

	virtual void Update(float fElapsedTime) override;
	virtual void Render() override;
};